04.03 Connecting Warudo and Verifying Finger Motion

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  2. 4.3 Connecting Warudo and Verifying Finger Motion

4.3 VMC and Warudo

Connecting to Warudo and Verifying Finger Movement

HIGVR has verified that HIG Glove can transmit finger bone data to Warudo via VMC. This page only describes the currently verified connection scope.

Procedure

  1. Prepare the model and scene.

    Load a working avatar and scene in Warudo. The model must have finger bones that the receiving application can drive.

  2. Prepare VMC reception.

    Enable VMC reception in the current Warudo interface and check the port used by the receiver.

  3. Use the same port at both ends.

    Return to HiggloveNg, set the destination port to the same port used by the Warudo receiver, and then click “Start VMC Output.”

  4. Avoid driving the fingers from multiple sources.

    If the scene also uses SlimeVR, Rebocap, or another finger input, disable its finger data input while retaining the data required for character body or position tracking.

  5. Verify individual fingers.

    First bend the left and right index fingers separately. Then bend each finger in turn and make a fist, checking whether the corresponding model fingers move in sync.

Step 1: Enable reception and use the same port.
Step 2: Verify with an open hand, a bent index finger, and a fist.

Connecting to Warudo and Verifying Finger Movement

Demonstrates VMC reception settings and model finger synchronization.

Video to be added

Completion criteria

When you bend your real index finger, the corresponding index finger on the avatar in Warudo bends in sync. The left and right hands are mapped correctly, and individual finger movements are not continuously overridden by another finger input.

If movement is not displayed

  1. Confirm that finger movements are working correctly in HiggloveNg.
  2. Confirm that VMC output has started and that the ports at both ends match exactly.
  3. Confirm that the VMC data is mapped to the character's finger bones.
  4. Check whether a second finger input is controlling the model at the same time, and disable finger input sent redundantly by other devices.
Next

Go to “4.4 Examples of Other VMC Receiver Applications.”