04.01 VMC Data Flow and Usage Limitations

  1. Virtual Streamer / VTuber User Manual
  2. 4.1 VMC Data Flow and Usage Limitations

4.1 VMC and Warudo

VMC Data Flow and Scope of Use

HIG Glove sends finger-bone data to the VTuber software. Arm and palm positions and other tracking data are provided by the user's existing tracking setup.

How the Data Flows

HIG Glove
HiggloveNg 1.0.6
VMC finger-bone data
Warudo
Avatar fingers

What Determines Spatial Position

If you need the arm or palm position in 3D space, use controllers, Tracker, SlimeVR, Rebocap, or another positional tracking solution. HIG Glove and these devices provide different data independently. How the data is ultimately combined depends on the receiving software and the user's project settings.

Without a positional tracking device, the avatar's arm and palm positions are determined by the character animation or other tracking source currently used by the receiving software. HIG Glove remains responsible only for finger movement.

Before You Begin

  1. Complete glove calibration first.

    Confirm that both hands and all five fingers move correctly in HiggloveNg before enabling VMC output.

  2. Avoid duplicate finger input.

    If SlimeVR, Rebocap, or another tracking source is also sending finger data, disable its finger input in the receiving software to prevent multiple data streams from controlling the same set of finger bones.

  3. Verify each stage of the data flow separately.

    First confirm that movement is correct in HiggloveNg, then confirm that the model's fingers move in sync in Warudo.

Next Step

Continue to “4.2 Start VMC Output in HiggloveNg.”